My hobby resolutions for 2018

And now we get to the important part of the new year’s festivities: seeing how far I’ve come in hobbying over the past year, and figuring out where to go from here.

Last year was a good year for me. I’ve put a lot of work into learning how to properly highlight a miniature, wet blending, colour theory, freehand, weathering, and true metallic metals, and I think it really shows. Take a look at the difference between my two Grolars, and you can really see the difference, especially on the metallics and weathering.

I made a few resolutions last year; of course, I didn’t write them down, so I’m going by memory. From what I recall, my goals were:

Use a wet palette
img_2206.jpgHonestly, I don’t know why I needed to make a resolution in order to motivate myself to do this. It takes like five minutes to make one out of stuff you probably have at home, and it is a tool that very quickly made for a measurable improvement in my painting. Being able to keep my paints hydrated throughout a painting session has enabled me to really work with techniques such as wet blending and painting faces.

Paint something completely different

This one took me until November; after going to CapCon 2017 and hanging out with some of the people from the local IPMS group, I was motivated to finally finish a PZL P.11 that had been kicking around on my to do pile for a while. It felt good to finish something, and I have a P.23 in 1/72 and a P-40E in 1/144 scale on deck for the next time I need a little palate cleanser from figures.

Paint a display piece

IMG_2278.JPG

At least I got the plinth done…

Most of my pieces so far have been primarily for gaming. Even if they aren’t something that I’m going to bring to the game store very often, I’ve been using the proper, round-lipped Privateer Press bases with arc markings. This has been in part motivated by a desire to both play it painted and keep up with the Joneses, so while it has been good to build up my skills on my army, I haven’t yet done much which is purely a demonstration of my painting skills. However, I did do a couple miniatures as Christmas presents this year, and I do have something in progress, so I will say I’m about halfway there.

So, two and a half out of three isn’t bad for last year’s resolutions.

Resolutions for 2018

This year, I’m going to make some rules for my resolutions. Like with any goal, it is best if it is specific and measurable. If the goal is something too simple like “get better at X,” then it’s practically meaningless. Also, when it comes to hobbying, I feel like your skills tend to grow in spurts, with each spurt coinciding with when you go out of your comfort zone and focus on learning new techniques.

Also, I feel that resolutions should not be competitive. I could make a resolution to win a best painted award, but I feel that a lot of the time, a first place ribbon tells you just as much about who else showed up that day than it does your hobby skills on display. Though, in the case of an open system judging, it would be nice to take home a silver this year for something.

So, with that said, here are my resolutions:

Do a diorama

I have a couple diorama ideas floating around in my head, but with all the army painting I’ve been doing to build my skills and get painted models on the table, I hadn’t gotten around to them yet. Again, I’ve been focusing a lot on painting my army, and while I am painting it up to a very high standard and using it to build my skills, that means that I haven’t really put aside the time to hop into a diorama. I got a lot of tips at the Ottawa Figure Show this year on composition and groundwork, so I am looking forward to trying my hand at that.

Do a piece in non-metallic metal

nmm_chrome

Look carefully… that’s not chrome paint

Non-metallic metal, the practice of rendering metallic objects with the use of non-metallic paints, carefully rendered to show the interaction of the light with the metallic reflections, is a technique that I really want to make a good effort at in 2018. I feel like I’ve made a lot of progress on my metals by applying true metallic metal techniques to my work. While I may end up sticking to TMM in the end, I feel like learning how to do NMM will help me understand light and how to capture the interactions between light, shadow and reflection in a smaller scale.

Try out glazes and sketch style

“Sketch style,” the technique of doing zenithal priming and a value sketch then applying glazes in a sort of paint-by-numbers technique seemed to blow up in the first half of this year. It seemed like I couldn’t browse through any painting group on facebook without people asking questions about or showing off their sketch style creations. This was a technique I hadn’t really tried, partly because of inertia and partly out of concern that it might be hard to get either vibrant, saturated colours or really apply colour theory to the shadows and highlights.

Anyways, I’ve played around with inks a fair bit recently, and I think it’s about time I start doing so in a bit more deliberate of a manner. I’ve got plenty of beasts and minions and other organic creatures that I think would be a lot easier to do with a sketch style approach than traditional painting, so I’m sure some of those are going to end up being guinea pigs for these experiments.

End the year with fewer unpainted miniatures than I started with

This might be trickiest one. There is something about buying more plasticrack that offers the purchaser a quick rush of endorphines. Unfortunately, that means that I tend to accumulate minitures as fast as I can paint them, if not faster. My stash isn’t completely out of control, but I would like to reduce both the number of models in my stash and the number of assembled, unpainted miniatures on my shelf of shame.

Post an average of once a week

When I started this blog, the idea behind it was to catalogue my progress and use it as a tool for sharing my knowledge. I’m probably not going to end up being one of those minor internet celebrities like Menoth John or the guy from Tabletop Minions. Especially not if I stick to the written word rather than get into the world of podcasting or video. But I would still like to keep it going, and keep putting out semi-regular content, if only to keep this catalogue going and hopefully help some people with their painting progress.

Final thoughts

When it comes to miniature painting, one of the best ways to get better is to set goals and practice towards them. There is a wealth of information and guides out there on the internet, and with some study, practice, and a bit of luck, 2018 is going to be a good year for my progression as a painter.

So, what’s your goals for your hobby progression in 2018? Let me know in the comments!

Grolar Epilogue: Progress and Dojo

In a few of my most recent articles, I talked about how I painted up the Kodiak/Grolar multikit that I won in the Iron Arena at the Capital City Bloodbath this year. This is actually my second Grolar, and if you put them side by side, I think you can get a clear picture of my progression as a painter over the past year and a half or so. I think the newer model showcases a few key aspects where my skill has increased.

IMG_2280.JPG

New Grolar (left) and old Grolar (right)

The most obvious difference here is the weathering. The first model was painted long before I started looking into weathering techniques, so when you look at them side by side, you can see that the newer one has a lot more character to it thanks to all the dirt and rust and battle damage. It took me a long time to really get into weathering (outside of character warjacks), but I think the results really do speak for themselves. Weathering adds character and can help your model really tell a story.

The second big difference, I think, is the whites. In the older model, I was probably still just painting the white in a straight white. Whereas in the newer model, I had actually highlighted the whites, starting with a mix of grey and a touch of P3 Frostbite to push the white into a slightly cooler area of the spectrum, and only going up to straight white on the edges and in the highest highlights. I feel that just looking at these two models side by side, this makes a huge difference, especially on the white piece around the neck area.

But the biggest difference of all has to be the metals. In the old one, I was probably just painting them with a silver or brass colour, washing it with nuln oil or some other black wash, and maybe drybrushing it a bit before calling it a day. It looks okay for a gaming piece, but to really take it to the next level, as on the second one, I had to learn to highlight metals. I would start with a darker silver or brass colour, then after applying a wash, I’d work my way up to either a bright silver or a bright brass. Simply look at the curved pieces on the hammer and the guns to see the difference; the newer model looks a lot more three dimensional, and the brass really “pops” in a way that the older model doesn’t.

In addition, the later model has more brass to it. This has been a theme with a lot of the models in this colour scheme. My early models were mostly purple, white and silver, but as I played with colours a little more, I found that the more brass I put on them, the better they looked. This was before I had an understanding of colour theory, of course, so when I first learned about the colour wheel and how to get good contrast, it totally made sense. Gold is directly across the colour wheel from purple, so of course, mixing purple and a warm gold on a model is going to give you both the complementary colours contrast, as well as some cool/warm contrast, and it’s going to look a lot more balanced and pleasing to the eye than a model that is all purple, white, and a cool silver.

Further, adding more gold can help show more details. For the pipes on top of the original model, I did them all in silver, while on the newer one, I did the pipes in silver but the elbow joints in brass. In addition to adding some visual interest and breaking up the big giant silver piece, it also makes it so that the detail is more easily apparent to the viewer at a distance or at a quick glance.

Overall, I would say that these two models represent progress on my hobby journey. The older once is not perfect, and by my new standards, it’s probably not even that great. However, I’m not ashamed of it or anything like that, because it represents how far I’ve come. That’s the thing with any hobby – no model is perfect, and you get better and better with every piece. It’s a journey, not a destination.

creator3

With apologies to Cyanide and Happiness

Bonus! Grolar Dojo!

As an aside, I took the Grolar variant to a tournament a couple weeks ago, and he did very well. He personally killed two warlocks, which helped me clinch third place after a total brainfart in the second-last round cost me a game I had pretty much won (“I’m going to table my opponent except for his caster, get ahead on scenario, then walk into Butcher3’s threat range!”). Since it was a two-list event, I had a Vlad1 Rockets list in my bag, but didn’t bring it out because I forgot my tournament tray and didn’t really want to unpack 50 models every round. So, I just played the following list all four games:

Theme: Jaws of the Wolf

Strakhov1
– Behemoth
– Torch
– Grolar
– Juggernaut
– Marauder

Greylord Forge Seer x2 (free)
Eilish Garrity
Yuri the Axe (free)
Kayazy Eliminators x2
Battle Mechaniks (max)

This list has been something that I have been tweaking for a while, and I straight-up love it. Though it may take a while to learn all his tricks, Strakhov1 has quickly become my favourite caster, and I would argue that with all his movement shenanigans, he is one of the best jack-support casters in Khador right now (perhaps even better than Harkevich and Special K) because of his sheer ability to put warjacks where they need to be, and threaten to assassinate a caster from downtown. Like Sorscha1, even holding onto the feat in the back pocket can help you control the game by simply threatening to kill the enemy caster if he gets too close, with “too close” being defined as “anywhere within 20 inches of any of these warjacks.”

If we go back to the old page 5, and take away some of the puerile and unnecessarily-gendered language, we can see that Warmachine is a game of aggression. You have a better chance of securing victory by taking control of the game and going on the offensive than by sitting around and waiting for your opponent to come to you. With very mobile, deep-striking heavy warjacks that have the base stats to do a lot of damage when they get there, Strakhov can effectively take control of the game and send powerful pieces deep into the enemy’s line in a way that someone like Harkevich really can’t. Harkevich excels at a fair fight, but that’s something your opponent doesn’t always give you. Strakhov, with all his movement shenanigans, can do some interesting hit and run tactics, and he always has an assassination run in his back pocket.

In short, nothing in Warmachine kills things quite like a Khador jack once it gets there. And with the ability to take a model with a SPD of 4 inches and send it 19 inches up the table in non-linear fashion, no one gets a warjack there quite like Strakhov.