Paintlog: Ill-conceived conversions and fun with photoetch

It’s been about a month or two since my last paintlog, and if I had to give November a theme, it would be conversions and kitbashes. Possibly ill-conceived and overly-ambitious conversions and kitbashing, but conversions and kitbashing nonetheless.

Greylord Outriders

These are models that have been sitting on the shelf of shame for at least two years. I remember when I first got them, I quickly slapped three or so of them together, and did some conversion work on the other two, messing around with green stuff and alternate heads to add to the gender diversity of this unit. I also sculpted some snowball like things coming out of their hands to represent the magic spells that they cast. These were just paper clips with an extended teardrop shape sculpted in green stuff, then textured by dragging a hobby knife along the length of the item. Drill a hole in the hands, pop the paper clip in, and call it a day.

Then, they rested on my shelf for at least two years. When I resolved to clear off my shelf of shame (that is, my shelf where I put all my assembled but unpainted models), these guys were some of the last that I got to, mostly because I don’t really like painting cavalry, and partly because they don’t exactly fit my army tactics-wise.

When it came time to paint them, I decided to start by using the airbrush as much as I could to bang out the bulk of the actual horses, then paint the riders and details such as the saddles, harnesses, and mane with a brush. After applying black primer and a zenithal highlight, I got to work, initially starting with a mixture of a dark brown and Reaper’s Blue Liner, which is essentially a blue-black that seems to have been originally formulated for doing darklining on blue surfaces like the armour of a space marine. Of course, the blue was chosen over black because colour theory.

From there, I worked up to the  highlights, spraying from above and going from brown to a slightly reddish leather colour, and mixing in a touch of P3 Menoth White Highlight (one of my go-to off-whites) into the highest highlight. When I was satisfied with the horses, at least for a tabletop quality miniature that I wanted off my shelf and in my display case with the rest of my army, I moved on to brush painting everything else. Finally, I did bust out the airbrush again to do quick OSL effects on the magic spells and a couple other little things. I may have gone slightly overboard with the blue glow, but they’re spell-slinging cavalry, so who cares?

IMG_1049.JPG

Honestly, some of the green stuff work is a little rough and there are a couple places where the paint was a little quick and dirty and my blends weren’t perfect, but it’s good enough for tabletop and it’s got me closer to having a completely empty shelf of shame.

Vlatka Tzepesci, Great Princess of Umbrey

IMG_1085.JPGAnd, speaking of ill-conceived gender-bent cavalry models, I’ve decided to put my own spin on Vladimir Tzepesci, Great Prince of Umbrey (Vlad3) as well, kitbashing his horse and weaponry with Alexia’s body and head to make my own special version. The horse is basically stock, aside from some gap filling here and there.

As these were both metal models, this process involved a lot of filing to make Alexia fit on the horse designed for Vlad, and make sure that Vlad’s cape fits on her. It was a bit of a pain because cutting, filing and pinning metal models gets real obnoxious real fast. I did a little but of sculpting, using various epoxy putties to sculpt some transitions on places like the cape where the two pieces from two models not designed to ever go together met, and sculpted a cloth hanging down on one side of the saddle to cover up some rough areas where she didn’t quite fit that nicely on the horse. I also, of course, had to sculpt on some big shoulder pads because if there is one thing Vlad is notorious for, it’s oversized shoulder pads that put GW’s Space Marines to shame. I did keep it somewhat restrained though for both aesthetics and versimilitude, not that a model of someone riding a horse while simultaneously wielding a spear and a flail makes any sense on any level whatsoever. Finally, the weapons involved a lot of pinning with very tiny pins because they are small metal pieces that will break off if you breath on them the wrong way, and the shaft of the spear was replaced with a brass rod because leaving it in pewter is just asking for trouble.

In the end, between the reposing of the spear and the elevated base I constructed for this model, I think she is taller than a stock colossal. I know this is going to cause headaches if I ever bring her to a tournament, but that’s one thing that I almost never worry about.

Chibi Gundam

IMG_1078.JPG

I’ve also started on an SD Gundam, which is basically the Toon Tank of the Gundam universe. I’ve decided that with the deformed, cutesy shape, it would be interesting to contrast that with lots of weathering. I’ve started off with the hairspray technique in two layers. After priming with Synylrez, I started with the metal and rust layer. I sprayed the entire model with Vallejo Metal Color Steel, then sprayed, stippled and dry-brushed some various tones of brown and orange on there. I varnished that, then picked out a colour that roughly resembles the yellow primer you see on planes and other military equipment from the Army Painter rack at my FLGS. After applying the varnish and chipping medium, I chipped away at it, trying to get about half of the primer off. The idea is that when I chip the top coat, some of the chips will show primer, while some of the chips will go all the way to the metal.

I haven’t quite decided what colours I will paint this in yet, though I’m leaning towards a green and khaki scheme. I’d like to really push the weathering; in addition to doing the double layer chipping for the first time and using my usual techniques of sponging and painting on scratches, I was thinking of trying out oils, streaking products, and really play around with dry pigments.

Flag Statue

IMG_1079.JPGI also figured that for Warmachine, I need a third flag model to act as an objective now that three-flag scenarios are a thing again. However, I’ve already exhausted both Khador standard bearers, so it was time to do a conversion. I took a Kossite Woodsman leader, a flag from a Man-O-War, some pins and a brass tube and made myself a third unique flag. I also used the same Reaper base as my last ones, and will end up using the same painting tactic to make it look like an old bronze statue.

Fortunately, I remembered to take the picture halfway through brush priming with Reaper, so you can see the use of brass tube to replace the flagpole. Now that it’s all primed, he shouldn’t take more than a few minutes to paint through heavy use of dry-brushing and Citadel’s Nihilakh Oxide technical paint.

Me-109B

And now for something completely different, with the successful completion of my PZL 23 project, I’ve decided to embark on a more ambitious scale aircraft, AMG’s Me-109B in 1:48 scale. I don’t have a lot of recent experience with model aircraft kits, but this is definitely more complicated than my last work in that medium, as well as the model kits that I would build in my childhood.

This kit includes lots of advanced features in the box such as photo-etch parts, and is of a sufficiently obscure subject that I can’t imagine that very much aftermarket bling would be either necessary or even available for the more discerning modeller.

IMG_1073.JPG

Interior, just prior to joining the two halves of the fuselage

And speaking of photo-etch, that stuff can die in a fire. For the uninitiated, photo-etch are very tiny parts, made through the use of a photographic etching process on a thin brass sheet. This allows for smaller and more detailed parts than is possible with either plastic or resin, which can be both a blessing and a curse. Further, it is not uncommon to have to bend parts into the shape required, such as with the map case on the side of the cockpit. It’s not so bad when it’s just gluing a sheet to a flat piece of plastic, but when you start having to bend it and make complex shapes, it gets real obnoxious real fast.

Fortunately, most of the photoetch is cockpit detail, and now that I’ve got the cockpit in place and by some miracle the two halves of the fuselage actually went together fairly nicely. I think the plan is going to be work on filling seams for the time being, as well as getting some of the sub-assemblies together to glue on once that is done. I’m hoping to get it together fairly quickly, as I have a unique colour scheme in mind and I’m getting antsy to start airbrushing.

Secret project

I do have one more project on the go; though I shared some pictures with a few people, I’m keeping it under wraps for the moment until I’m done. Suffice it to say, it is a very expensive and very involved conversion that involves a lot of plasticard and milliput. And a lot of filing and sanding resin, which is always a task that requires care because that’s some stuff you really don’t want in your lungs.

Next Steps

Right now, I’ve eliminated my shelf of shame, however I have a lot of projects on the bench. I’ve been keeping them organized by using halves of boxes as trays, however it would be nice to clear off a couple and bring my WIP queue down to a more manageable level. But, on the other hand, a coworker is interested in a Warmachine demo, so I think I may pivot to that Cygnar battlebox I have kicking around. I know, it’s Cygnar, but someone has to be the bad guys.

 

 

Hot Take: Khador theme drop

After frantically checking War Room for updates every five minutes for the past week or so, the new content that we have been waiting for has finally arrived.  New themes for every model in every faction of the game, and old themes tweaked with the addition of mercenaries.  It’s Christmas come early for Warmachine players.

In Khador, we had both of our new themes spoiled already, and I already did a hot take on the Man-O-War theme, so I’m not going into too much detail on that one.  Suffice it to say that it lets you run a brick of MoW Shocktroopers, and we won’t find out its true potential until we get our new toys sometime in 2018.

Anyways, let’s take a look here, starting with our new Greylord theme…

Wolves of Winter

wolves.pngLet’s get this out of the way first:  Unfortunately, you can’t start the game with upkeeps on your Doom Reavers.  It is a bit of a shame, and does put a damper on the dream of what a Doomie Spam list can do with an upkeep-heavy caster like Strakhov2, but there might still be some game in this theme.  Unfortanately, I’m kind of an axe to face guy, so I don’t have the experience with the Greylord side of Khador to comment with too much expertise on this, but that hasn’t stopped me before.  Let’s see if we can have some fun list-building with this…

List:  Vlad3 is good, right?
Theme:  Wolves of Winter

Vladimir Tzepesci, Great Prince of Umbrey (Vlad3)
– Drago
– Juggy

Fenris
Greylord Forge Seer (free)
Greylord Forge Seer (free)
Koldun Lord (free)

Doom Reaver Swordsmen
Doom Reaver Swordsmen
Greylord Outriders
Greylord Outriders

vlad3-pic-large.pngVlad3 isn’t usually considered a competitive caster, with the general consensus being that he’s not bad, he’s just the third-best Vlad.  Still, there may be something here, at least for a funsies list.  Since you can start with your upkeeps out, Hand of Fate is great on Greylord Outriders because of the sheer amount of extra dice you are chucking with those sprays.  Infernal machine can go on either of your warjacks.  Wind Wall can help protect a unit of Doomies on the advance from getting shot down on the way in, and between Apparition and Dash, your Doomies can threat 14 inches, which according to my math, is legit.  Murdering everything with sprayponies with Hand of Fate and sending in a bunch of Doomies to finish off whatever is left seems fun.  Vlad’s feat can affect the Outriders and Fenris, priming them to strike again after the initial alpha, or retreat off to some annoying position on the flank where they are going to be hard to deal with.  Competitive?  Not sure yet.  Fun?  Well, I’m going to be hitting the painting table…

Theme tweaks

In addition to the new themes, we’ve got a few tweaks to our existing themes.  In general, the big addition to our existing theme forces is the addition of mercenaries.  This is huge for Khador; there are a number of merc solos out there that for a few points, can patch some holes in our lists and fix some struggles we’ve been having lately with certain armies that have been challenging matchups for us (hello, Ghost Fleet and Gremlin Swarms).

There are a few things to note though. First, you can take mercs that have the Partisan (Khador) rule, which means that you can add a unit of Kayazys to your theme force of choice.  Second, Valachev is available as an attachment to a merc unit, so you can make them friendly Faction.

Most curiously, a couple of themes restrict the mercenaries you can take to non-character solos (Winter Guard Kommand) or units (Legion of Steel).  From what I can tell, Khador is the only faction that is faced with this restriction, which makes sense, because you know how all the other factions get when we get nice things.  I’m guessing there must have been some sort of completely broken combination in there, though I haven’t quite figured out what it would have been yet.

The Good

The thing that I am most excited about in this theme drop is the potential to take mercenary units in Winter Guard Kommand, particularly Lady Aiyana & Master Holt.  One of the major weaknesses with WGK which was really showing in a world of Ghost Fleet and Gremlin Swarms was a total lack of magic weapons aside from your caster and Andy, who ideally should be nowhere near combat anyways.  With Aiyana’s ability to make the weapons of a model/unit magical, incorporeal opponents like Gremlin Swarms and Blackbane’s Raiders can be easily countered.  Fortunately, we now have an answer to this…

 

sorscha3.JPG

My Sorscha2 conversion — because Irusk2 wasn’t top-heavy enough of a model

List:  Suck it, Ghost Fleet
Theme:  Winter Guard Kommand

 

Forward Kommander Sorscha
– Spriggan
– Marauder

Kovnik Joe

Winter Guard Rifle Corps
– Rocketeers x3
Winter Guard Rifle Corps
– Rocketeers x3
Winter Guard Infantry
– WGI Officer & Standard (free)
– Rocketeers x3
Winter Guard Mortar Crew (free)

Aiyana & Holt
– Valachev

As you can tell, this list is designed to do one thing and one thing only:  Make Ghost Fleet players cry.  By hot-swapping shatterstorm between the two units of Rifle Corps, you can threaten to RFP from 22″ away (with Desperate Pace).  Since RFPed stuff doesn’t come back, you can shut down the Cryx recursion engine pretty quickly, and you won’t have to worry about Tough if they drop their Bane list.  Spriggan is there to threaten to drop a flare on Denny1 and take away her Stealth, and Aiyana & Holt can hand out magic weapons so you can take out the Wraith Engine and Blackbane’s Raiders.

The Meh

Jaws of the Wolf, the theme that I’ve been using most often, got a bit of a sidegrade.  In addition to the mercs now available in-theme, we are now able to take Yuri the Axe as a free model.  At six points, Yuri was kind of expensive for what he did, and a key linchpin of the Yuri/Manhunters/Kossites package.  Being able to take him for free is going to make that package a little more attractive.

Unfortunately, we lost the ability to deny Advance Deploy to our opponents, trading it instead for denying Ambush.  Right now, this feels like a downgrade because there is a lot more AD out there than Ambush.  While the stock on this may go up as more themes grant ambush to more units, units which may do a lot more damage than our ambushing units (sorry, Kossites)

The Disappointments

There was one big disappointment for me, and that is Assault Kommandos.  They got added to the Winter Guard theme, however they gain no benefits and offer no benefits to the theme, and feel like more of an afterthought than anything.  They just don’t fit in, either thematically, or from a list design perspective.

ak1.JPG

Hope you like that shelf…

Honestly, I think they got put in the wrong theme.  Had they been placed in Jaws, you would be able to make some pretty interesting Strakhov1 lists, the sort that I was running before the rise of thememachine.  Right now, the only reason I can possibly think to use them would be if you’re playing Vlad1 and you’re really really worried about cloudwalls.  But even then…ugh…

What else is out there?

Cygnar got their trencher theme, so expect to see Haley3 making a comeback. If only we had some sort of Kommando unit that would be good at Assaulting trenchers… Cryx also got a couple new themes, so that could mix up their usual Ghost Fleet/Dark Host pairing and since they’re the one you have to tech for these days, it could pose new challenges.  Apart from that, I haven’t looked at what all the other factions have gotten and am probably not good enough at this game to understand what it means, but I’m sure the meta will settle out and find some broken-ass theme that is going to dominate for the next couple months.

Conclusions

These changes have been hyped for a while, and it was inevitable that we would find something that wouldn’t live up to the hype and be disappointed.  I will admit to being excited about Assault Kommandos finally having their place only to have them remain on my shelf until they get a theme force or UA or something.  That said, I don’t think it was a bad day for Khador.  Just from the ability to include mercs in our theme forces, we gained a lot and got a lot of difficult matchups fixed.  models like Aiyana & Holt can fill holes in many of our lists and make things that were a challenge for us to deal with previously trivially easy.

I see some salt out there on the Khador facebook group, and to my comrades, I have one thing to say.

This is Khador.  We of the north do not turn green with envy at the luxuries of others.  We are made of tougher stuff than that.  We redouble our efforts and fight harder; we don’t go around crying about things like a bunch of whiny Cygnar players.  There is still tech to be unlocked and future releases to come out, and I’m sure everything will be all right, so long as we have our axes to insert into the faces of those who oppose the motherland.

With this release, it feels like we’re finally in Warmachine Mk.III as intended.  We can use just about every model on the shelf in some way, and I’m sure we will find some fun, powerful lists in this release — as will our opponents!