The other day, I did a review of how I did on my hobby resolutions last year. I got around 50%, however considering that most people fail all their resolutions by February, I think that’s not all bad. In spite of the fact that setting new year’s resolutions are basically setting yourself up to fail, I’m desperate for content and everyone else is doing it, so I figured here is a good start.
Finish my Khador army
I made some good progress this year, bashing out the backlog of assembled but unpainted models. However, I want to bring it home this year and actually finish my army. Now, this doesn’t necessarily mean going ham and getting full field allowance of everything fully painted. However, I would like to get all the warcasters finished, as well as finishing everything in my backlog, and just staying on top of any Khador releases in the new year. Also, finish some of the mercenaries in my collection which I bought with the intent of using them in a Khador army.
Manage my backlog
Last year, I made the resolution to end the year with fewer unpainted miniatures than I started the year with. Of course, that didn’t quite happen, though I don’t think I did too badly on it. This year, I would like to renew that resolution — don’t buy more stuff than I can actually build and paint. I suspect it will be a lot easier this year, as I haven’t seen any previews of must-have releases from Privateer Press, like the big Man-O-War release last year for my army. I think by just not getting too distracted by new shinies, I can keep things under control.
Build more terrain
I like terrain, however a lot of the time, it’s hard to get around to doing it. It feels like there is always another miniature which takes higher priority. I built a fair bit of the GW Sector Mechanicus stuff this year and found it to be rather enjoyable. I do have a lot of stuff in the stash for trees and other natural features that I have yet to get around to, as well as a giant resin inn to paint. I want to actually bash some of that out in the near future, just so I’m no longer at the mercy of store terrain when I go to play.
I also feel like there is a lot of debate in the Warmachine/Hordes community about 2D vs 3D terrain. I feel like well-designed 3D terrain can be the best of both worlds — it is playable, but also looks good to passers-by. Things like flat-topped hills, buildings and walls that you can’t end your movement on anyways, etc. So, I would like to get some of that made up as I start doing more demos and the like in the new year.
Experiment with oil paints
I managed to pick up a bunch of old tubes of artist oil points for rather cheap a few months ago. I tried them out on my SD Gundam, however I barely scratched the surface with what they can do and haven’t really unlocked their potential yet. I think more experimentation can yield better results because there are techniques out there that just don’t work with acrylics. And, worst case scenario, I can just get a big canvas and do a Bob Ross painting.
Keep things in perspective
When it comes to wargaming, this past year has been interesting to say the least. I fractured my hand in the spring, which put me out of commission for gaming for a few weeks. I had a lot of fun at the SOO, playing against a lot of really nice opponents and hanging out in the hobby room. But, on the other hand, there was also a lot of negative feedback to a couple of my articles, as well as some local drama, and between all that, I ended up getting burned out on Warmachine and especially tournament play for a while.
One of the things I’ve learned from all that is that it can be difficult to keep things in perspective. It’s very easy to dwell on the negative, especially in a community like the Warmachine community which is all too often overflowing with salt. Doubly so when you already have your own hang-ups and anxieties to deal with.
As a result, I think keeping things in perspective is important on two fronts. First is just staying in the right state of mind when you’re playing, focusing on having fun above all else and not worrying too much about tournament standings, who your next opponent will be, and building the perfect list that can deal with all the boogeymen in the meta. Second is not dwelling on negative reactions and letting those get you down. Yeah, there may be a couple of jerks who don’t like me, but that shouldn’t stop me from playing the game or producing content that I think is good. Especially when I get feedback that is mostly positive and it’s just that 10% that I’m allowing to ruin my day.
Most of these resolutions tend to be more about self-improvement rather than any external benchmark. I think this is important because that means they are all completely within my control. I could say, for example, that I want to win a painting competition, but then if Kirill Kanaev shows up, that resolution is now pointless and I’m screwed. Or something could come up and I won’t be able to even compete. However, I think these resolutions are all practical and achievable, and will help me both grow as a painter and feel more comfortable with this hobby.