Hot Takes: Champions and Khador ADR

Privateer Press recently spoiled some of their changes to the champions format, including the Active Duty Roster. And, like any Privateer Press release, that means there will be a deluge of hot takes, questionable analyses, and not-fully-thought-through opinions. Remember how all the Cryx players thought Ghost Fleet was unplayable trash and their faction was uncompetitive about a year ago? Anyways, I couldn’t let this go by without offering my unsolicited and uninformed opinions on the new format and the new ADR roster for Khador.

Format changes

There are a few format changes for the Masters and Champions tournament formats. First, Divide and Conquer, the requirement that everyone must play all of their lists at least once, is no longer a thing. This is something that may have been necessary in the past when one could just rock something like old-school Haley2 to victory on the strength of one extremely overpowered list, however now that balance is a bit tighter, character restrictions on lists are gone, and outliers are typically addressed through errata rather than being allowed to linger for years, there really is no reason for it to continue to exist and I don’t think it will be missed.

Masters also no longer uses ADR, which means that Specialists are gone from the format. Specialists are basically a sideboard that you are allowed if you bring casters on the ADR list. I like the idea of a format with a sideboard, and feel that there are a lot of underplayed, niche units which are good sideboard choices (hello, Assault Kommandos and Kossites!), however the economy of free points in themes meant it never really worked out. Either you had to create various legal permutations and combinations of your lists with whatever specialists you were afforded, or you had to spend ten minutes futzing around on War Room to get your lists to work out before the game started because you changed out a model which in turn changed the number of free solos from your theme.

They also made a lot of changes to the Active Duty Roster, the most notable being that themes are now a part of it. In addition to being limited to certain casters, you must choose your theme force from a list, and you aren’t allowed to play the same theme force for both your lists. This is an interesting idea, because it makes the ADR a truly limited format by disallowing more than 10% of the models in a faction, and I kind of like it. Further, they are increasing the number of casters available to most factions from four to five, and decreasing the number available to CoC and Grymkin to three, because ADR restrictions didn’t really do much to already limited factions and that helps balance out the big advantage that the limited factions got in the format.

They also discussed in CID the removal of the 15 second minimum turn, which is something that I am agnostic on. I don’t think the 15 second turn is as necessary given the hard turn limit in the game, but I still am not sure it’s a good experience when you’re that low on time and people are just throwing down focus and slapping the clock as fast as they can. However, it’s not something that has affected me greatly; I don’t usually have a lot of clock management issues, and when I do, I’m usually already screwed in other ways and on the way to a loss anyways.

Finally, they didn’t come out and make it official yet, but it’s been said during the CID process that PP is going to remove the painting requirement from Champions. This is probably a controversial statement, but I think it is good for Privateer Press to have a painting requirement on at least one of their tournament formats. It not only encourages painting, but it also means that people who like fully painted armies but aren’t good enough players to qualify for (and/or aren’t willing or able to travel to) huge national conventions like the WTC or Adepticon are more likely to have a chance at having a fully painted experience at smaller, more local conventions. The painting requirement was one reason why I chose to do Champions instead of Masters at the SOO, because it’s refreshing to have a whole day of fully painted games. However, I also think that a painting requirement and a limited format aren’t a great combination, as you could end up in a situation where players aren’t allowed to play their painted models due to the restrictions of the format. I think it would be a good idea to flip the painting requirement from Champions to Masters, or introduce a new format, or something so that painting requirements in Warmachine don’t go the way of the dodo. Dallas and the team at PP do a lot of work to promote the hobby aspect, and it would be sad to undermine that effort by eliminating all painting requirements from every official format and signal to the player base that it’s not important to at least aspire to play it painted.

Our Roster

khador_adr.jpg

Anyways, onto the Khador ADR roster. Our caster choices consist of Kozlov, Sorscha3, Irusk2, Butcher1, and Zerkova1, and we are limited to two themes: Armoured Corps, and Jaws of the Wolf. Of course, I only play one of these casters and Armoured Corps has a lot of new models that I haven’t fully examined yet, but that doesn’t mean I can’t spew my uninformed opinions out onto the Warmachine internet.

Kozlov

Ironically, for a caster who is supposed to be an Iron Fang, Kozlov is probably best in Armoured Corps. Fury and Tactical Supremacy are both excellent support spells for Man-O-War, particularly Shocktroopers, and I’ve been running him in Armoured Corps already with my patented “just take two of all the good models in the theme” list. Double Shocktroopers, double Drakhun, double Kovnik, and double Forge Seer, then season your battlegroup to taste. Once our new releases come out, I think that will open up a lot of new tactics and list builds with models that have previously been not that great such as the Demolition Corps and Bombardiers. Also, Atanas is going to unlock a lot, because the ability to move through your own models allows for a lot of options on the battlefield.

Jaws could potentially be interesting. Kozlov has some battlegroup support spells and his feat affects all models, including warjacks. The problem is that after spending three focus on upkeeps, and without any free charges or other forms of focus efficiency on the feat, he doesn’t have the focus to support a large battlegroup. However, PP has proposed allowing journeyman warcasters in Jaws of the Wolf, so bringing Andy1 and Sorscha0 and throwing a jack on each of them, plus perhaps one on a Forge Seer could solve some of those focus inefficiency issues.

Sorscha3

Sorscha3 is the latest iteration of Sorscha to be released in June, and she is my most anticipated model in a long time because it’s Sorscha in a Man-O-War suit and that is awesome. She grants Flank [Man-O-War] to her battlegroup, has a cost 1 jack support spell, Iron Flesh, and a cloudwall feat with clouds that hurt. I think there are a lot of tools here that could potentially be unlocked, but it’s pretty clear here that she’s a Man-O-War caster, so for my money, it’s Armoured Corps for her.

Also, she can take Beast 09 and Forge Seers can now cast Winter’s Wind on Beast. You’re welcome.

Irusk2:

At first glance, Irusk2 seems like he doesn’t really synergize with the themes available. He’s an infantry support caster, but his tools don’t seem to support Man-O-War as good as some others — I mean, how many Man-O-War can you fit in an Artifice of Deviation anyways? And with almost none of his kit doing anything to support warjacks, Jaws seems like a bad choice.

That is, until you remember that there is more to Jaws than just spamming warjacks. Irusk2 is a great infantry caster, and there are some interesting infantry choices in the theme. If you stack Battle Lust on top of the Kayazy Assassins’ minifeat, they can do a lot of damage with those little knives. Between Stealth, Tough, and Artifice of Deviation, they’re going to be difficult to remove on the way in. And just to add on an additional level of obnoxiousness, throw on Alexia1 so when they do finally kill one of your dudes, they come back as a zombie.

Butcher1:

I also think Butcher1 could be interesting in a combined arms Jaws list, if only because stacking Gang, Fury, mini-feat and Butcher’s feat on a unit of Kayazy Assassins allows for some truly hilarious damage potential on those tiny daggers.

I’m probably the only Khador player who has never actually played any of the Butchers (because I’m on Team Sorscha), but over at Avatar of Slaughter, Robert McCormick has been making some noise about Butcher1 in Armoured Corps, so… I dunno, go over there and read something from someone who actually knows what he’s talking about.

Zerkova1:

I don’t know, she… has a cloudwall, I guess? To be honest, I’ve only played Zerkova1 a couple of times, and I haven’t done particularly well with her. She doesn’t really help warjacks or help infantry hit hard, and she seems to lean more towards either Legion of Steel or Wolves of Winter as she would want to use the cloudwall to deliver something that packs a bit more of a punch and has a higher volume of attacks than Man-O-Wars.

On the other hand, countercharging Drakhuns through a unit of Shocktroopers behind a cloudwall seems legit, Ghost Walk could be fun combined with Demo Corps or Drakhuns, Hex Blast can more or less risk free take an enemy upkeep off a unit of Man-O-Wars, and Frost Hammer can be used to spray down single wound infantry jamming your Man-O-Wars without being so powerful that it can actually hurt the guys in the big metal suits.

Okay, I take it back, try her out in Armoured Corps.

My Pairings:

So, what am I going to run? First off, I’m definitely running Sorscha3 in Armoured Corps when she comes out, just because Sorscha is an old favourite of mine and Sorscha in a Man-O-War suit is straight up awesome. For a second list, since I’m restricted to Jaws, the smart thing to do would probably be a combined arms Jaws with two units of Kayazy Assassins and either Butcher1 or Irusk2. However, I don’t own any Kayazy Assassins and probably won’t want to paint 20 of them, and I’m also not particularly smart. Which means I’m going to wait for Sorscha0 to release and then make some sort of weird Kozlov Superfriends list, taking Kozlov and both Juniors and relying on his feat and the ability to stack speed buffs to hit hard and fast and be ARM 22 against melee. Because screw it, Cygnar shouldn’t be the only ones who are allowed to have fun with their juniors.

Final Thoughts

Overall, I am intrigued by the new format as I think it will be nice to have a truly limited format, especially for people who can’t be bothered to remember what all 1,200 or so models in the game do or are sick of worrying about the OP boogeyman of the week. For Khador, I think there are going to be two challenges. First is going to be our usual Khador issues with incorporeal and recursion. Fortunately, however, Ghost Fleet isn’t on the ADR so we don’t have to worry about basically autolosing if we didn’t bring mass RFP and mass magic weapons or because our opponent brought a Wraith Engine, so this may be less of an issue than it is in unlimited formats.

Second is the fact that we are restricted to two themes which are generally comprised of heavily armoured, low defense, SPD 4 models. This means that it’s very easy to end up in a situation where you have two similar lists that share similar weaknesses, which is not a good position to be in in a two list pairing. Further, these bricks of slow models could struggle into some of the very live scenarios that exist in a post-SR2017 world.

While this looks like it could be a problem and the first reaction might be to complain about being dealt a bad ADR following on an underwhelming CID because PP doesn’t like us as much as they like Cryx and Cygnar, I think this ADR could be an opportunity to force some exploration and creativity in list building. We could see some more experimentation with combined arms Jaws lists, as well as the use of mercenaries to supplement the weaknesses of Armoured Corps. Already, the wheels are turning for me regarding things like combining Kayazy Assassins with Butcher1 or Irusk2, or finding some mercenaries that may be useful as flanking pieces for Armoured Corps lists.

Now, to sit and wait until my next big order of plasticrack comes in…

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